Weekend Warriors
Weekend Warriors
an original superhuman rpg
Welcome
Hello and welcome to Weekend Warriors. We are an original superhuman roleplaying game. Our focus is on interesting and compelling stories, told with strong and diverse characters. We have been open for three years and are always willing to welcome newcomers to our site.

This site runs best on Google Chrome, and is not tested on IE.
Getting Started
Please register with your character's first and last name, using correct capitalization. Check out our face claims to see who has been used.


New here? Great! Check out our newbie guide. You'll also want to check in about our rules.
We've got site wide plots for our various member groups that you can dive right into.

Need help coming up with a character, check out our resources page, or see our wanted page for wanted characters.

Ready to apply? You'll need the Application.
Credits
Weekend Warriors was originally created by Terri / Dosymedia of RPG-D. Skin by Rosey / WinterSeaSpray of Shine. Color palette From Ashes by winterseaspray of Colour Lovers. Custom forum content was created by Black of Code. All content is the property of the poster. Copying, stealing or using content without the creator's permission is strictly forbidden. Beware the Agency is everywhere.
December 12 - Check out the update for new information!

October 17 - After the riots the other shoe drops.

October 14 - A riot breaks out downtown.
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 Plot
Lurker
 Posted: Jan 24 2011, 06:44 PM
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281 posts Written By Rosey


Weekend Warriors has a story that the staff wish to tell with our members’ input, so all of your ideas and suggestions are as valid as our own. Please, feel free to suggest anything you feel will add to the story/game! We also read what you are writing and use it to bring the story forward. We’re using a classic five-act structure. Each act is like a single season of a show whilst the chapters inside each act as episodes. There is: We are currently in Act 5: Isostasy.
PMAIM
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 Posted: Sep 26 2013, 09:06 PM
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Prologue


The Company (Chromozone) believed that the human race had yet to reach its full potential. Civilization had advanced so quickly that individuals became stunted in their personal growth. Humanity's inventions became more extravagant and their science provided explanations for much of the universe. Yet, humans had lost any understanding of their spiritual selves. Each celebrated civilization once looked to this paranormal aspect to aid their lives. They conjured gods to protect themselves or sought oracles for answers. Young women didn't venture into the woods alone. Men were wary of beautiful sea-folk. Magic was a very real thing, not a silly illusion done with smoke and mirrors.

The Company fervently referred to these ancient peoples to inspire them. Teams of scientists and historians made numerous hypotheses about the suppressed abilities of humankind. They did so for thirty years, but it wasn’t until 1951 that they made a breakthrough.

In 1951, they discovered the undeveloped link to humanity's supernatural capabilities—and they completed it. The code was duplicated and then a serum was formed from it. The serum (which they called ‘Imprint X322’) was harnessed by a trio of foolhardy scientists. These scientists pocketed the serum and left their laboratory to visit the New Haven Medical Center. There, they snuck into postnatal care, disguised as nurses or doctors. As they pretended to dote over the newly born infants, they injected the children with the serum in hopes of jump-starting the human race's final stage of genetic development. The scientists continued this practice for decades, quickly perfecting their formula. On randomly chosen days and months, they entered various hospitals (across the country) and injected randomly chosen children with the serum.

The Company believed that they were accomplishing their goals quietly, but their actions were eventually noticed. The Biological Counterintelligence Agency (BCA or the Agency) was developed to stop The Company with the same volume. It was also their job to undo all that The Company had done; however, the Agency became intrigued by the researchers’ work. They believed that much more could be done with the serum if taken into government hands.

The Company went under, presumably due to financial troubles. The Agency continued to search for the Company’s victims and the “victims” remained unknowing.
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 Posted: Sep 26 2013, 10:24 PM
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Chapter One: Identity


The year is 2010, and New Haven has entered a time of social unrest. The Mayor, Jonathan Wright, has continued to tighten down on the poor, while the rich get richer. But despite this, life continues to go on. People still get married, have children, go to their jobs, have fights about the big and the small. Life remains quiet and average.

Then, the old fair grounds, once a staple of New Haven, catches fire. People are killed as the flames engulf the old structures. And from among the flames, people claim to have seen a man rising up.

No one has any explanation, except for others with strange abilities, who start to discover the world around them is not all it seems. They are not alone. Connections are made, alliances are forged and New Haven becomes the center of fervent whispers about those with powers.

Halloween sees the arrival of a gypsy fair, full of odd and interesting events -- the most notable being the man named Oogie Boogie, who grants new powers to those who see him -- though the usefulness of these powers are questionable.

The Company, quietly, begins its research again. They make a call for subjects, and begin to try and reproduce their first successes. Unfortunately, they end up with subjects with "useless" abilities, odd little party tricks if anything. The results of these experiments become known as Fae, and are released back into the general population.

As the New Year approaches, a man covered in flames flies around town. His appearance is put down to hallucinations, but for those that have seen him, there is no question that he is a super human of immense and terrible power.

Soon after, the Mayor puts into place a public protection act, which increases taxes on food, and grants the police extraordinary powers. Angry the city explodes into action. The riots leave the city scarred.

And underground, the mob has entered into full out war. The infamous Family is attacked at a party by their rivals, the Triads. Vincent Agnesi, the leader of the Family is shot and put into a coma. His brother, Marcello, steps up to take his place, and the two criminal groups go head to head in vicious battle for supremacy.

Troubled by the violence in the city, a new group that fights against crime starts to appear. The Messengers, a vigilante group that stops in progress crime, starts to recruit, using hidden messages in graffiti. They remain small, but they are determined to do more.

When the Agency proves to be hackable, a concerned group of supers form the Blue Anchor security faction. They provide support for any super in need of protection via a call in line. Together with the Strays, Reapers and Messengers, the Blue Anchor begins to learn about just how dangerous the Agency is.

Especially when one of their own is captured. The Anchor begins to plan a rescue mission. Unfortunately, this is ultimately futile, as they run out of time. Their friend and employee is found dead just a few weeks before they could set the plan in motion.
PMAIM
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 Posted: Sep 27 2013, 12:57 AM
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Chapter Two: Heist


The war between the Agnesi and the Tams kicks up a notch as the Agensi kidnap the child and wife of the second in command of the Triads. Though the son is eventually saved, the wife dies. In retaliation the Triads blow up Aqua, a nightclub that also, secretly, acts as a distribution point for the Family drug operation.

Several people die in the fire, and the Aqua Arsonist is apprehended shortly after -- though only one or two people know that the actual arsonist escaped the scene, the person on trial is, in fact, innocent.

The Fae cause trouble around Valentine's Day, playing around with people's emotions, before fading from sight again. And in March, Oogie Boogie returns to town. This time, he's not giving out powers, but switching them. Several people are caused many problems by the sudden removal of their powers. To add to this chaos, strange animals start cropping up around the city -- birds that can read minds, mosquitoes that can talk, and a flying pig.

After the amusement of these odd events, things become suddenly serious again as the Triads put out a hit on Marcello Agnesi's eleven year old niece. She survives the attack, but her uncle ends up dead of an apparent heart attack. It is Marcello's sister, Frederica Conrad, who next takes up leadership of the Family. Her claim is on shaky ground as usually it is a male who leads the Family, and there are whispers that she killed her brother for power.

But its not just the Family in an uproar -- in June the Agency gets word that Phoenix I, the man who appeared last year flying and on fire, has appeared again. This time he is in the cemetery and he's digging up a grave. The Agency isn't the only one to notice. New Haven gets a show as Phoenix I helps Phoenix II from the ground, and reveals that the powered are among the normal.

The summer is filled with odd occurrences that no longer are covered up, and instead are reported as mutants revealing themselves across New Haven. Damages to city property increase, and there is fear in the city. At the end of August, the Mayor acts. He puts into place the Mutant Registration Act, which requires all mutants to register themselves with the municipal government.

The community of supers is shocked and fearful of what this all will mean. Some register, fearing imprisonment and others, fearing worse than that, refuse to do so. For a month the city shimmers as everyone tries to figure out what side they are on -- and what the sides are.

At the beginning of October, Mayor Wright steps up to put into place a new mutant law, but is murdered by James Roger, a radical with strong telekinetic powers. The public murder, and Roger's call for the mutants to fight against their oppressors sparks a riot, and the city falls into chaos as he is dragged away to jail.
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 Posted: Sep 27 2013, 08:04 PM
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Chapter Three: Death Trap



We have now entered act three. A year has passed since the Mayor's death and New Haven is a drastically different place. The mutants have been beaten down: forced to leave their homes to go into special government housing, refused jobs and heavily taxed, things for mutants are bad turning worse. Meanwhile, anti-mutant sentiment continues to be fed by organizations such as the Citizen's Alliance, which puts most of the propaganda that people believe as wrote.

The Reapers fall into a more prominent role as they work vigilantly against the government -- pulling James Roger from his jail cell, along with other covert and not so covert operations. Tradgey strikes at the beginning of the new year though, when their leader, Houdini, is captured along with one of the Phoenixes. An all out attack is launched against the Agency, pulling down their buildings in midtown, and killing their director.

A new Mayor is finally elected, and together with the Agency and the Family, he is determined to bring the mutant population under his sway. However, pro-mutant feeling has been growing in the city, and how that will be accomplished remains to be seen.

When the first New Haven Comic Expo comes into town, the place is packed -- packed enough that seven people are taken right from under the noses of their friends and loved ones. The Reapers prepare a rescue mission, along with help from inside the Agency, but when the plot is discovered, the Agents go on the run, or get captured, slowing down the search effort.

Meanwhile, alliances and bonds are formed within the cell where the captives are being held. 75 days after their capture, they are offered an ultimatum -- give up their powers and be released or stay in the cell forever.

A rescue attempt is made, a joint force between the Blue Anchor, the Reapers and the Messengers. The results are mixed -- in holding, all the captives were rescued but with many casualties. In Secure Vault Three, only one was saved, at the cost of her mind, and the Reapers suffered a massive blow as two of their own were captured.

Eileen Brooke shut down the city to try and find them.
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 Posted: Nov 28 2014, 04:45 PM
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Chapter Four: The Iron Curtain



New rules and regulations get handed down to the mutants as the Agency takes full control over the city of New Haven, trying to contain the mutant problem. The mutants will be controlled at all costs.

The Strays reel from the loss of Marcus and are forced to move from their long time home, heading to a new place of relative safety. Guillermo Lopez, Kate Patel and Jeanette Genereux head up the new house and try to keep things going. A wedding in April provides for some welcome relief.

And then the Agency strikes again, this time destroying the hospital to fuel anti-mutant sentiments. Many people die, and more are injured in the attack. Pandora, once far seeing, thought the event would prevent further suffering, but unfortunately, the future is not so easy to see. Instead of preventing damage to the community, it wrecked havoc upon those in the city.

And when Evan Cross and Nancy Fisher speak out against the Agency injustices in print, the Deviation becomes read nation wide. A peaceful protest begins in the city and mutants march on their city, demanding equal rights, and protections from the law. At least, until a virulently anti-mutant police officer makes an attempt on the leaders of the protest.

The city falls into chaos, and Eileen Brooke releases the new prototype drug into the air -- a measure to help protect citizens she claims, but which, in fact, grants every citizen a power, while also knocking them out.

The city falls still. Only the Agency remains.
PMAIM
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 Posted: Dec 12 2015, 06:19 PM
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Chapter Five: Isostasy



New Haven turns into a military camp -- every citizen is now drafted into the army and required to learn to fight a looming threat. Danger is everywhere. Trust no one.
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